Technology

Meta’s new $199 Quest 2 price is a steal for the VR-curious

Ars Technica - Thu, 04/18/2024 - 15:24

Enlarge / For just $199, you could be having as much fun as this paid model.

Meta has announced it's permanently lowering the price of its aging Quest 2 headset to $199 for a 128GB base model, representing the company's lowest price yet for a full-featured untethered VR headset.

The Quest 2, which launched in 2020 at $299, famously defied tech product convention by increasing its MSRP to $399 amid inflation and supply chain issues in mid-2022. Actual prices for the headset at retail have fallen since then, though; Best Buy offered new units for $299 as of last October and for $250 by the 2023 post-Thanksgiving shopping season, for instance.

And the Quest 2 is far from the company's state-of-the-art headset at this point. Meta launched the surprisingly expensive Quest Pro in late 2022 before dropping that headset's price from $1,499 to $999 less than five months later. And last year's launch of the Quest 3 at a $499 starting price brought some significant improvements in resolution, processing power, thickness, and full-color passthrough images over the Quest 2.

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Categories: Technology

Google merges the Android, Chrome, and hardware divisions

Ars Technica - Thu, 04/18/2024 - 15:12

Enlarge / Google HQ. (credit: Getty Images)

Google is doing a major re-org of Android, Chrome, and the Google hardware division: They're merging! Google Hardware SVP Rick Osterloh will lead the new "Platforms and Devices” division. Hiroshi Lockheimer, Google's previous head of software platforms like Android and ChromeOS, will be headed to "some new projects" at Google.

"Having a unified team across Platforms & Devices will help us deliver higher quality products and experiences for our users and partners," writes Google CEO Sundar Pichai. "It will help us turbocharge the Android and Chrome ecosystems, and bring the best innovations to partners faster — as we did with Circle to Search with Samsung. And internally, it will also speed up decision-making."

Google also justifies the decision the same way it does most decisions nowadays: by saying it's AI-related. The announcement is a few paragraphs in a wide-ranging post by Pichai, titled, "Building for our AI future," and the new division is taking a chunk of Google Research along with it, specifically the group that has been working on computational photography. Pichai wants the team to live in "the intersection of hardware, software, and AI."

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Categories: Technology

SpaceX and Northrop are working on a constellation of spy satellites

Ars Technica - Thu, 04/18/2024 - 14:54

Enlarge / A Falcon 9 rocket launches a Starlink mission in January 2020. (credit: SpaceX)

SpaceX is reportedly working with at least one major US defense contractor, Northrop Grumman, on a constellation of spy satellites for the National Reconnaissance Office.

According to Reuters, development of the network of hundreds of spy satellites by SpaceX is being coordinated with multiple contractors to avoid putting too much control of a highly sensitive intelligence program in the hands of one company.

"It is in the government's interest to not be totally invested in one company run by one person," one of the news agency's sources said, most likely referring to SpaceX founder Elon Musk.

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Categories: Technology

It took 20 years for Children of the Sun to become an overnight success

Engadget - Thu, 04/18/2024 - 14:45

Children of the Sun burst onto the indie scene like a muzzle flash on a dark night. Publisher Devolver Digital dropped the game’s first trailer on February 1, showcasing frenzied sniper shots and a radioactive art style. A Steam demo highlighting its initial seven stages went live that same day and became a breakout hit during February’s Steam Next Fest. Two months later it landed in full and to broad acclaim. This explosive reveal and rapid release timeline mirrors the game itself — chaotic but contained, swift and direct, sharp and bright.

Though it feels like Children of the Sun popped into existence over the span of two months, it took solo developer René Rother more than 20 years to get here.

René Rother

As a kid in Berlin in the early 2000s, Rother was fascinated by the booming mod community. He spent his time messing around with free Counter-Strike mapping tools and Quake III mods from the demo discs tucked into his PC magazines. Rother daydreamed about having a job in game development, but it never felt like an attainable goal.

“It just didn't seem possible to make games,” he told Engadget. “It's like it was this huge black box.”

Rother couldn’t see an easy entry point until the 2010s, when mesh libraries and tools like GameMaker and Unity became more accessible. He discovered a fondness for creating 3D interactive art. But aside from some free online Javascript courses, he didn’t know how to program anything, so his output was limited.

“I dabbled into it a little bit, but then got kicked out. Again,” Rother said. “It was just like the whole entrance barrier was so big.”

René Rother

Rother pursued graphic design at university and he found the first two years fulfilling, with a focus on classical art training. By the end of his schooling, though, the lessons covered practical applications like working with clients, and Rother’s vision of a graphic design career smashed into reality.

“There was an eye-opening moment where I felt like, this is not for me,” Rother said.

In between classes, Rother was still making games for himself and for jams like Ludum Dare, steadily building up his skillset and cementing his reputation in these spaces as a master of mood.

“Atmospheric kind of pieces, walking simulators,” Rother said, recalling his early projects. “Atmosphere was very interesting to me to explore. But I never thought that it was actually something that could turn into a game. I never thought that it would become something that can be sold in a way that it's actually a product.”

René Rother

By the late 2010s Rother decided he was officially over graphic design and ready to try a job in game development. He applied to a bunch of studios and, in the meantime, picked up odd jobs at a supermarket and as a stagehand, setting up electronics. He eventually secured a gig as a 3D artist at a small studio in Berlin. Meanwhile, his pile of game jam projects and unfinished prototypes continued to grow.

“In that timeframe, Children of the Sun happened,” Rother said.

In Children of the Sun, players are The Girl, a woman who escaped the cult that raised her and is now enacting sniper-based revenge on all of its cells, one bullet at a time. In each round, players line up their shot and then control a single bullet as it ricochets through individual cult members. The challenge lies in finding the most speedy, efficient and stylish path of death, earning a spot at the top of the leaderboards.

“It was just a random prototype I started working on,” Rother said. “And one Saturday morning I was thinking, ‘I don't know what I'm doing with my life.'” With an atmospheric prototype and a head full of ennui, Rother emailed Devolver Digital that same day about potentially publishing Children of the Sun.

“The response was basically, ‘The pitch was shit but the game looks cool,’” Rother said. “And then it became a thing.”

René Rother

Visually, Children of the Sun is dazzling. It has a sketchy 3D art style that’s covered in bruise tones, with dark treelines, glowing yellow enemies and layers of texture. Every scene looks like The Girl just took a hit of adrenaline and her senses are on high alert, lending a hectic sense of hyper-vigilance to the entire experience. It’s a game built on instinct.

“I didn't make any mood boards,” Rother said. “I didn't prepare [for] it. It was just like, oh, let's make it this color. Ah, let's make it this color…. This is something to very easily get lost in. I spent a lot of time just adjusting the color of grass so it works well with the otherwise purplish tones and these kinds of things. I spent way too much time on the colors.”

Children of the Sun went through multiple visual iterations where Rother played with contrast, depth, fog density and traditional FPS color palettes, before landing on the game’s dreamlike and neon-drenched final form. The residue of this trial and error is still visible beneath Children of the Sun’s frames, and that’s exactly how Rother likes it.

“I see it as a big compliment, actually,” he said. “In paintings, when we talk about visual art, I really like when you can see the brushstrokes. I like when you can still see the lines of the pencil before the painting got made. I like the roughness. I wanted everything to be rough. I didn't want it to be polished.”

Rother picked up the game’s soundtrack collaborator, experimental ambient composer Aidan Baker, the same way he hooked up with Devolver. Rother was a fan of Baker and his band Nadja, and he wanted a similar droning, slowcore vibe as a backdrop for Children of the Sun. On a whim, Rother sent Baker a casual message asking if he’d like to make music for a video game.

“He was like, ‘Well I've never done it, so I don't know,’” Rother remembered. “So we met one evening and then afterwards he was like, ‘Yeah, let's just do it.’ Instead of just emulating something that I like in the game, I somehow managed to get straight to the source of it. And that was a really nice experience.”

For Rother, Children of the Sun has been a lesson in trusting his gut. He hasn’t found the proper word in English or German to describe the atmosphere he created in the game, but it’s something close to melancholy, spiked with an intense coiled energy and bright, psychedelic clarity. He just knows that it feels right — visuals, music, mechanics and all.

“That's kind of how I live my life,” Rother said. “Not that I'm, like, super spontaneous or just flip-flopping around with opinions or these kinds of things. It's more about doing things that feel right to me without necessarily knowing why.”

When he booted up that Quake III demo disc and started making 3D vignettes for game jams, Rother didn’t realize he was building the path that would eventually lead him to a major publishing deal, a collaboration with a musician he admires, a big Steam release and a game about cult sniping called Children of the Sun. When Rother takes a moment to survey his current lot in life, he feels lucky, he said.

René Rother

“I feel like in the last three years, somehow, lots of things fell into my lap,” Rother said. “Although I still had to do something for it. I needed to be prepared for this moment, that required work.… But in the time where I prepared myself, I was not aware that I was preparing myself. So that's how the feeling of luck gets amplified a bit more.”

“Luck” is one way to describe it, but “artistic instinct” might be just as fitting. Children of the Sun is available now on Steam for $15.

This article originally appeared on Engadget at https://www.engadget.com/it-took-20-years-for-children-of-the-sun-to-become-an-overnight-success-194511363.html?src=rss
Categories: Technology

Cops can force suspect to unlock phone with thumbprint, US court rules

Ars Technica - Thu, 04/18/2024 - 14:13

Enlarge

The US Constitution's Fifth Amendment protection against self-incrimination does not prohibit police officers from forcing a suspect to unlock a phone with a thumbprint scan, a federal appeals court ruled yesterday. The ruling does not apply to all cases in which biometrics are used to unlock an electronic device but is a significant decision in an unsettled area of the law.

The US Court of Appeals for the 9th Circuit had to grapple with the question of "whether the compelled use of Payne's thumb to unlock his phone was testimonial," the ruling in United States v. Jeremy Travis Payne said. "To date, neither the Supreme Court nor any of our sister circuits have addressed whether the compelled use of a biometric to unlock an electronic device is testimonial."

A three-judge panel at the 9th Circuit ruled unanimously against Payne, affirming a US District Court's denial of Payne's motion to suppress evidence. Payne was a California parolee who was arrested by California Highway Patrol (CHP) after a 2021 traffic stop and charged with possession with intent to distribute fentanyl, fluorofentanyl, and cocaine.

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Categories: Technology

Quicken Simplifi subscriptions are half off through April 21

Engadget - Thu, 04/18/2024 - 14:00

Subscriptions to the budgeting app Quicken Simplifi are half off through April 21. The price has been brought down to just $2 per month, which is billed annually at $24. The deal also extends to Quicken Classic, which adds more features for investments and tracking taxes. This tier now costs $4 per month, instead of $8 per month. It’s also billed annually.

Quicken Simplifi is pretty much the budgeting app to beat all budgeting apps. There’s a reason, after all, that it topped our list of the best budgeting apps and our collection of the best apps to replace Mint. We’ve consistently praised the user-friendly interface that makes it easy to get started and keep an eye on things. Users have instantaneous access to various metrics, like top-line balances, net worth, recent spending, upcoming recurring payments and more.

We also loved how simple (pun intended) it is to set up customized savings goals and the like. The UI is clean, yet offers playful visualizations to keep things interesting. It integrates with most financial institutions, including Fidelity. Users can also invite a spouse or a financial manager to co-manage the account.

There’s no integration with Zillow, so people can’t track fluctuations in home value, which is something that competing apps like Monarch Money and Copilot Money offer. It requires manual entry of real estate information, just like any other asset. We also experienced some small errors during use, in which the app miscategorized some expenses, though this was in line with other products we tested. There’s no option for a free trial, so $2 per month is about as close as it gets. Just remember to cancel before the year is up if things don’t work out.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/quicken-simplifi-subscriptions-are-half-off-through-april-21-190006927.html?src=rss
Categories: Technology

Meta gives the Quest 2 its second permanent price cut in four months

Engadget - Thu, 04/18/2024 - 13:45

For the second time this year, Meta has given the Quest 2 a permanent price cut. The company has dropped the price of the base headset with 128GB of storage to $199, down from $249. Until January 2, the company was charging $299 for the Quest 2.

Of course, the price cut comes in the wake of the company rolling out the far more powerful and capable Meta Quest 3, which starts at a far higher price of $499. The discount suggests that Meta is trying to get rid of its remaining inventory of the previous model. Still, the Quest 2 is our pick for the best cheap VR headset and the drop to $199 makes the device even more appealing.

For a couple of hundred bucks, you'll get a headset that has fast-switching LCD displays with a resolution of 1832x1920 per eye and a 90Hz refresh rate. It has a solid library of VR apps at this point, along with access to cloud gaming services like Xbox Cloud Gaming. However you slice it, the Quest 2 is a solid entry point into VR.

In addition, Meta recently lowered the prices of Quest 2 accessories. The Elite Strap and Elite Strap with Battery have both dropped by 50 percent to $25 and $45, respectively. The Fit Pack, which could help you find a more comfortable fit, has also fallen by half to $20. The official carrying case, meanwhile, is down from $45 to $20.

This article originally appeared on Engadget at https://www.engadget.com/meta-gives-the-quest-2-its-second-permanent-price-cut-in-four-months-184511096.html?src=rss
Categories: Technology

LastPass users targeted in phishing attacks good enough to trick even the savvy

Ars Technica - Thu, 04/18/2024 - 13:42

Enlarge (credit: Getty Images)

Password-manager LastPass users were recently targeted by a convincing phishing campaign that used a combination of email, SMS, and voice calls to trick targets into divulging their master passwords, company officials said.

The attackers used an advanced phishing-as-a-service kit discovered in February by researchers from mobile security firm Lookout. Dubbed CryptoChameleon for its focus on cryptocurrency accounts, the kit provides all the resources needed to trick even relatively savvy people into believing the communications are legitimate. Elements include high-quality URLs, a counterfeit single sign-on page for the service the target is using, and everything needed to make voice calls or send emails or texts in real time as targets are visiting a fake site. The end-to-end service can also bypass multi-factor authentication in the event a target is using the protection.

LastPass in the crosshairs

Lookout said that LastPass was one of dozens of sensitive services or sites CryptoChameleon was configured to spoof. Others targeted included the Federal Communications Commission, Coinbase and other cryptocurrency exchanges, and email, password management, and single sign-on services including Okta, iCloud, and Outlook. When Lookout researchers accessed a database one CryptoChameleon subscriber used, they found that a high percentage of the contents collected in the scams appeared to be legitimate email addresses, passwords, one-time-password tokens, password reset URLs, and photos of driver’s licenses. Typically, such databases are filled with junk entries.

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Categories: Technology

The HD Chromecast with Google TV is on sale for only $20

Engadget - Thu, 04/18/2024 - 13:23

If you watch movies and TV on a 1080p screen, the Chromecast with Google TV (HD) provides a rock-solid streaming experience on the cheap. This is the HD version of Engadget’s top choice for streaming devices. Today, Amazon has it for $10 off, letting you pick up the HDR10-capable streaming stick for only $20, nearly a record-low price.

The Chromecast with Google TV (HD) plugs directly into an open HDMI port on your TV. (There’s an optional power adapter with a USB cable if your TV can’t supply enough juice.) If you have a 4K television, you’re better off with the more expensive model designed for higher-res displays. But for HD screens, this model is hard to beat. It offers the same terrific user experience as the high-end model, only less expensive and downscaled for 1080p.

Setup is quick and easy. You scan a QR code with your phone to begin the sign-in process in the Google Home app. (That’s also where you add your Wi-Fi network.) So, you don’t need to worry about entering long email addresses and passwords using the remote and a clunky onscreen keyboard.

The device has relatively lightweight specs (1.5GB of RAM and an Amlogic S805X2 chip) that may reveal some nearly imperceptible lag when navigating the UI, especially right after startup. But it provides smooth performance when it matters most: playing content.

The software streamlines things as much as possible, including a Live tab that draws from a handful of streaming services to let you resume or jump into new content straight from the home screen. Google advertises support for over 700,000 movies and TV episodes, and you can install just about any streaming service you can name, including Netflix, Prime Video, Apple TV+, Max, Peacock, YouTube TV and much more.

Photo by Sam Rutherford / Engadget

The remote includes a built-in mic and a dedicated Google Assistant button. The latter lets you control TV content and smart home features with your voice. It also has standard IR integration, so you can control some of your TV’s essential functions and potentially leave its remote in a drawer.

If you don’t want to wait for Amazon’s shipping, Target has the same deal. If your local stores have them in stock, you could get instant gratification while saving five percent on your purchase if you check out using a Target RedCard.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-hd-chromecast-with-google-tv-is-on-sale-for-only-20-182333907.html?src=rss
Categories: Technology

Fallout games continue seeing big player jumps after the TV series’ success

Ars Technica - Thu, 04/18/2024 - 13:14

Enlarge / Seeing power armor in the Fallout series inspired many players to jump back into their own suits (and start stockpiling fusion cores). (credit: Amazon/MGM Studios)

Long-time Fallout fans are used to long waits between titles, and, depending on their preferences, inconsistent results. But when Amazon's Fallout series showed up on Prime and absolutely nailed it, it spurred a lot of players to crack open their libraries and commence some post-apocalyptic replaying. And maybe first-time playing, too.

Fallout 76, the online multiplayer title that is the most recent full release, saw perhaps the biggest delta. The game hit its all-time peak of 43,887 simultaneous players on Wednesday, April 17, according to SteamCharts, roughly one week after the Amazon series' debut. For the year leading up to that peak, Fallout 76 had hovered around 7,000-10,000 players through most of 2024, and then jumped after the series' debut. Of course, that number only counts PC players, and only those on Steam; the game, which launched simultaneously on consoles, and is available on Microsoft's Game Pass, likely has many more players.

SteamDB, another Steam stats tracker, suggested on X (formerly Twitter) that the Fallout game series as a whole had more than doubled its concurrent player count by April 14.

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Categories: Technology

Big Tech can’t hoard brainwave data for ad targeting, Colorado law says

Ars Technica - Thu, 04/18/2024 - 13:03

Enlarge (credit: PM Images | DigitalVision)

On Wednesday, Colorado expanded the scope of its privacy law initially designed to protect biometric data like fingerprints or face images to become first in the nation to also shield sensitive neural data.

That could stop companies from hoarding brain activity data without residents realizing the risks. The New York Times reported that neural data is increasingly being collected and sold nationwide. And after a market analysis showed that investments in neurotechnology leapt by 60 percent globally from 2019 to 2020—and were valued at $30 billion in 2021—Big Tech companies have significantly intensified plans to develop their own products to rake in potentially billions.

For instance, in 2023, Meta demoed a wristband with a neural interface used to control its smart glasses and unveiled an AI system that could be used to decode the mind. In January, Elon Musk announced that Neuralink implanted its first brain chip in a human that can be used to control a device with their thoughts. And just last month, Apple Insider reported that "Apple is working on technology that could turn the Apple Vision Pro into a brainwave reader to improve mental health, assist with training and workouts, and help with mindfulness."

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Categories: Technology

Chinese EV makers won’t get subsidies from Mexico after US pressure

Ars Technica - Thu, 04/18/2024 - 12:38

Enlarge / The Chinese automaker BYD has every other electric vehicle maker worried. (credit: John Keeble/Getty Images)

The United States has won an important battle in its war to keep low-cost Chinese electric vehicles from American car buyers. Today, Reuters reports that the Mexican federal government has responded to pressure from the US and will not offer incentives to Chinese automakers, like BYD, that are looking to establish North American manufacturing operations.

BYD last met with Mexican officials in January, according to Reuters, where it learned that Chinese automakers would not be offered tax breaks or cheap land to build factories.

Until now, Mexico has offered foreign automakers generous subsidies that have made the country a cheap place to build cars. Added to that, the United States-Mexico-Canada Free Trade Agreement also makes Mexico desirable for ease of access to the US market, and Chinese automotive part suppliers have flocked to the country in recent years.

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Categories: Technology

Delta takes flight: Apple-approved Nintendo emulator is a great iOS option

Ars Technica - Thu, 04/18/2024 - 12:30

Enlarge / That is in no way what the Z button looks like or where it goes...

Apple's decision earlier this month to open the iOS App Store to generic retro game emulators is already bearing fruit. Delta launched Wednesday as one of the first officially approved iOS apps to emulate Nintendo consoles from the NES through the N64 and the Game Boy through the Nintendo DS (though unofficial options have snuck through in the past).

Delta is an outgrowth of developer Riley Testut's earlier sideloadable GBA4iOS project, which recently had its own unauthorized clone removed from the App Store. Before Wednesday, iOS users could load Delta onto their devices only through AltStore, an iOS marketplace that used a Developer Mode workaround to sideload apps from a self-hosted server. European users can now get that AltStore directly on their iOS devices (for a small 1.50 euro/year fee), while North American users can simply download Delta for free from the iOS App Store, with no ads or user tracking to boot.

All that history means Delta is far from a slapdash app quickly thrown together to take advantage of Apple's new openness to emulation. The app is obviously built with iOS in mind and already integrates some useful features designed for the mobile ecosystem. While there are some updates we'd like to see in the future, this represents a good starting point for where Apple-approved game emulation can go on iOS.

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Categories: Technology

Razer's Kishi Ultra gaming controller works with damn near everything, including some foldables

Engadget - Thu, 04/18/2024 - 12:30

Razer just released the Kishi Ultra mobile gaming controller, a successor to the popular Kishi V2 Pro. It’s filled with improvements, including a larger form factor to accommodate beefier mobile devices like 8-inch tablets and even some foldables like the Galaxy Z Fold 5. The controller also offers USB-C compatibility, so it should work with just about any device out there, as long as it fits. Remember, even modern Apple products now include USB-C ports.

Razer says the controller has been “designed to provide an authentic console experience on the iPhone 15 series, iPad Mini, and Android tablets with 8-inch displays.” To that end, it features the company’s proprietary Sensa HD haptics technology, which includes a haptic coil near each hand to increase immersion. The company says this experience will actually surpass what's found with traditional console controllers. The newly-released Interhaptics SDK will even allow developers to “craft bespoke haptic experiences.”

This immersion is further improved by integration with Razer’s Chroma RGB lighting system. This allows for customizable lighting schemes, which lets players bring “a piece of their gamer room setup with them.” Beyond the lighting and haptics, the controller boasts the company’s proprietary Mecha-Tactile ABXY buttons and 8-way D-pad. There are console-sized hall effect triggers, programmable L4/R4 multifunction buttons and full-sized thumb sticks, complete with anti-friction rings. The expanded form factor also means it should work with most devices without having to remove the case.

Razer

The controller can access Razer’s subscription-free Nexus app, which pulls up custom button-mapping for thousands of compatible games across iOS and Android.. This means that it’ll be a plug and play experience for the vast majority of available content, without having to fiddle with control settings. Additionally, the Nexus app lets users record and share gameplay.

The Razer Kishi Ultra is available right now and costs $150. The controller is joined by an updated version of the Kishi V2, which now connects via USB-C. That one costs $100.

This article originally appeared on Engadget at https://www.engadget.com/razers-kishi-ultra-gaming-controller-works-with-damn-near-everything-including-some-foldables-173017166.html?src=rss
Categories: Technology

Netflix will stop tossing coins to The Witcher after season five

Engadget - Thu, 04/18/2024 - 12:15

Netflix has renewed The Witcher for a fifth season, but the company says that will bring the series to an end. The final season will be shot back-to-back with the fourth season, which has just started production. The two seasons will cover the events of the last three books in the series: Baptism of Fire, The Tower of the Swallow and Lady of the Lake. The show is a direct adaptation of Andrzej Sapkowski’s novels, but it does occasionally take inspiration from CD Projekt Red's game adaptations (and vice versa).

The fourth season will mark a significant change for The Witcher, as Liam Hemsworth is replacing Henry Cavill in the lead role. This time around, Geralt of Rivia will find a new family in the Hanza, who will help him track down Yennefer and Ciri after the trio is separated. New cast members who are joining for the fourth season include Laurence Fishburne, Sharlto Copley and James Purefoy.

This article originally appeared on Engadget at https://www.engadget.com/netflix-will-stop-tossing-coins-to-the-witcher-after-season-five-171500284.html?src=rss
Categories: Technology

Google’s latest layoffs are in finance and real estate

Ars Technica - Thu, 04/18/2024 - 12:12

Enlarge (credit: Sean Gallup | Getty Images)

Google CEO Sundar Pichai promised more layoffs at Google this year, and the company is delivering. Business Insider was the first to report the latest cuts are to "several teams" in Google's real estate and finance departments. The report adds: "One current employee said the changes were 'pretty large-scale' and that some roles are being moved abroad."

CNBC has a copy of the memo that Google and Alphabet CFO Ruth Porat sent out to employees about the layoffs. Porat blames AI for the layoffs, saying, “The tech sector is in the midst of a tremendous platform shift with Al. As a company, this means we have the opportunity to make more helpful products for billions of users and provide faster solutions to our customers, but it also means we collectively have to make tough decisions, including how and where we work to align with our highest priority areas.” It's not clear how or if AI is actually taking over roles in real estate and finance.

Google has been making cuts across a ton of departments since 2022, when Pichai declared Google was not productive enough. There was a big set of 12,000 layoffs in January 2023, and an almost uncountable number of smaller cuts since then. Google's cuts are aligned with a massive wave of layoffs across the tech industry.

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Categories: Technology

Cities: Skylines 2's embarrassed developers are giving away beachfront property for free

Engadget - Thu, 04/18/2024 - 12:00

Cities: Skylines 2 developer Colossal Order is unlisting and refunding purchases of its controversial Beach Properties asset pack less than a month after its release. It’s also significantly delaying the game's future DLC and console port.

Beach Properties was the first paid DLC for Cities: Skylines 2, and has an “Overwhelmingly Negative” rating on Steam, with just 4 percent of user reviews marked as positive. In a note announcing the reverse of course, Colossal Order CEO Mariina Hallikainen said the company had let its community down. 

“We thought we could make up for the shortcomings of the game in a timeframe that was unrealistic, and rushed out a DLC that should not have been published in its current form," Hallikainen said. "For all this, we are truly sorry.”

The asset pack itself worked as advertised, adding a number of zoneable waterfront-style properties to the game, but it was definitely thin for the $9.99 asking price. Most will admit, though, that the content itself wasn’t the problem: The DLC was largely derided because it was released at a time when players were waiting on patches for the base game. Cities: Skylines 2 was released in a poorly optimized state in October 2023, and although it’s in better shape now, many in the community feel there are fundamental issues with the simulation, and there is still work to be done to make the game run better. Mod support — perhaps the reason that the original Cities: Skylines had such a long lifespan — was also slow to arrive, and is still only in beta, with no support for custom assets.

In an FAQ accompanying the announcement, Colossal Order explains how the refund and compensation program will work. Essentially, if you bought the DLC separately, you should be able to get a refund. Those who redeemed a code as part of the game's Deluxe or Ultimate editions will not. Instead, compensation will come in the form of creator asset packs and radio stations which Colossal Order says will "total around $39.99 in added value." The beachfront properties will be added to the base game, free of charge, for all players.

To call Cities: Skylines 2’s launch messy would be kind. Since the game’s release on PC last October, developer Colossal Order has burned through the goodwill it built up over a near-decade of the original game’s lifespan. Things came to a head in late January, when many of the community's loudest and most respected voices broke rank to talk openly about the game's issues.

Another casualty of today's announcement is the game's console release. Cities: Skylines 2 was supposed to launch simultaneously on PC and console, but the PS5 and Xbox versions were pushed back to spring 2024 weeks before release. It has been clear for some time that revised date was not going to happen, and Colossal Order confirmed it's now hoping to have the console ports ready for October.

The final piece of bad news is that Bridges & Ports — the first expansion pack that will go beyond assets — is going to be further delayed to Q1 2025 to allow the developers to "focus on additional free patches and game updates in the coming months." The expansion pack was supposed to be released in Q2 2024, and is included in the game's Ultimate Edition.

This article originally appeared on Engadget at https://www.engadget.com/cities-skylines-2s-embarrassed-developers-are-giving-away-beachfront-property-for-free-170042260.html?src=rss
Categories: Technology

Google's wired Nest security camera is cheaper than ever

Engadget - Thu, 04/18/2024 - 11:30

Google's wired Nest security camera has dropped to its lowest price to date. The second-gen device is for indoor use and it's motion sensitive. It's capable of capturing 1080p HDR video. You can snap one up for $70, which is $30 or 30 percent off the regular price of $100, at Amazon if you opt for the fog or linen colorway. However, if you go for the snow variant you can save a little more. That one is on sale for $67.59, or 32 percent off.

The Nest Cam uses AI to discern between people, animals and vehicles. It can send you alerts via the Google Home app, and you won't need a subscription for that. You will need a Nest Aware plan if you want up to 60 days of video history. Otherwise, Google will offer three free hours of event video history. Handily, if you have a Wi-Fi outage, up to an hour of event recordings will be stored on the device itself.

There's a two-way audio function, so you can chat with house guests if you're not home. In the event of an unwanted visitor, you can contact emergency services directly from the Google Home app if you're a Nest Aware member who is perhaps using a tablet instead of a phone. You'll be able to view live video feeds on compatible smart displays and smart TVs too.

Nest Aware subscribers can receive notifications when familiar faces are recognized. There's also the option to set up home and away routines so the camera doesn't capture video while you're at your place.

Elsewhere, the Outdoor Nest Cam with Floodlight is on sale too. It has dropped by 29 percent to $200. That's just $10 more than the lowest price we've seen for it to date.

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This article originally appeared on Engadget at https://www.engadget.com/googles-wired-nest-security-camera-is-cheaper-than-ever-163019138.html?src=rss
Categories: Technology

Sonos refurbished speakers and soundbars are up to $170 off right now

Engadget - Thu, 04/18/2024 - 11:15

A speaker doesn't have to be brand new to sound good. Sonos speakers get high marks in our reviews and buying guides and the company has one of the better refurbished programs out there. Right now, you can grab a refurbished Sonos Arc SL soundbar for $509, which is $170 off the refurbished price and $240 off the speaker's full $749 price tag when it was new. A decent selection of other renewed soundbars and speakers are also on sale at Sonos, with up to 25 percent off the refurbished prices.  

We named the Sonos Arc the runner-up premium soundbar in our buying guide, praising its stellar sound quality and ability to calibrate its sound to match the room its in. The difference between the Sonos Arc and the Arc SL is the lack of a microphone, so you won't be able to talk to Alexa or the Google Assistant directly through your speaker. That might be a plus for anyone interested in the extra privacy of a mic-less device. Other than the lack of microphone, the Arc SL hardware is the same. It can even calibrate its sound to the room with the Trueplay feature, which uses the Sonos app on an iOS device to measure how sound reflects off your walls and furniture. The Arc SL is Wi-Fi enabled, supports Dolby Atmos, Apple Air Play 2 and connects to your TV via HDMI ARC or eARC. Though, sadly, there's just one HDMI port. 

Buying a refurbished device from Sonos carries a lot of the same perks of buying new, including the same one-year warranty, all necessary cables and manuals plus all-new packaging. They also donate one percent of refurbished sales to environmental non-profits as part of 1% for the Planet. 

If you'd rather a speaker that does have a mic, the refurbished second-generation Beam soundbar is also on sale. It's down to $299 after a $100 discount off the refurbished rate — which works out to $200 off the brand new sticker price. The Beam is our top pick for a mid-range soundbar in our guide and has great sound quality, supports Dolby Atmos and, like all of the company's wares, does an excellent job of pairing up with other Sonos speakers. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/sonos-refurbished-speakers-and-soundbars-are-up-to-170-off-right-now-161504151.html?src=rss
Categories: Technology

The largest marine reptile ever could match blue whales in size

Ars Technica - Thu, 04/18/2024 - 11:07

Enlarge (credit: Sergey Krasovskiy)

Blue whales have been considered the largest creatures to ever live on Earth. With a maximum length of nearly 30 meters and weighing nearly 200 tons, they are the all-time undisputed heavyweight champions of the animal kingdom.

Now, digging on a beach in Somerset, UK, a team of British paleontologists found the remains of an ichthyosaur, a marine reptile that could give the whales some competition. “It is quite remarkable to think that gigantic, blue-whale-sized ichthyosaurs were swimming in the oceans around what was the UK during the Triassic Period,” said Dr Dean Lomax, a paleontologist at the University of Manchester who led the study.

Giant jawbones

Ichthyosaurs were found in the seas through much of the Mesozoic era, appearing as early as 250 million years ago. They had four limbs that looked like paddles, vertical tail fins that extended downward in most species, and generally looked like large, reptilian dolphins with elongated narrow jaws lined up with teeth. And some of them were really huge. The largest ichthyosaur skeleton so far was found in British Columbia, Canada, measured 21 meters, and belonged to a particularly massive ichthyosaur called Shonisaurus sikanniensis. But it seems they could get even larger than that.

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